Frostpunk’s world could also be chilly, however its gross sales have been something however frigid, as 11 Bit Studios reveals that the postapocalyptic survival sim-city builder has bought over 1.four million copies since its launch one 12 months in the past right now.
A studio rep stated that Frostpunk, which surged to greater than 250,000 copies bought simply three days after launch, had its greatest efficiency in america. Console variations are coming later this 12 months.
Sims stay a well-liked style on PC, particularly within the indie area the place 11 Bit Studios thrives. In 2016, farming sim Stardew Valley had greater than 1 million copies bought, and that was earlier than it appeared on different platforms. And Cities: Skylines, the city-builder from Paradox Interactive, has had greater than 6 million copies in lifetime gross sales since its 2015 launch. It’ll be fascinating to see how a console launch boosts these gross sales.
11 Bit stated it took three years to make Frostpunk, although, “Technically, greater than 4 years however the first prototype was chucked into the rubbish and Frostpunk as it’s now took a full three years.” And it recouped these growth prices within the first 66 hours of final April’s launch.
A studio rep stated whereas they didn’t have onerous numbers on what 11 Bit anticipated to promote earlier than launch, they did say that the 1.four million-copy determine “far surpassed their authentic expectations.”
The studio additionally shared that:
- 43.8% of gamers completed the principle marketing campaign
- 59% of gamers selected the trail of Religion
- 2.9% of gamers failed in Serenity mode (similar to producer Marek Ziemak).
“You would possibly assume there’s extra data to that final stat and there definitely is! Marek Ziemak — a producer at 11 Bit Studios answerable for Moonlighter and extra — all the time had a tricky time constructing a secure financial system and preserving his residents happy in Frostpunk,” 11 Bit Studios stated in a press launch. “Sadly, he couldn’t even discover success within the sport’s best model, Serenity Mode. The dev staff discovered this amusing sufficient that they even created an achievement, lovingly titled ‘Hello Marek!’ with an icon picturing a mildly irritated Marek.”
However 11 Bit is giving Marek the final phrase right here.
“Frostpunk is likely one of the most satisfying initiatives I’ve ever seen in creation, however I nonetheless discover it difficult to play. It’s similar to my job as a producer! Typically, if you lead and concentrate on creating one thing lovely, the folks below your cost won’t all the time love each determination you must make.”
Even if you happen to battle in Serenity mode.